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DESIGN PROJECT 4 CCM

DESIGN PROJECT 4 (CCM)

MIGUEL ARJONA

TOMORROW’S LIGHT

This project aims to identify immediate opportunities in the lighting market by reasoning prospectively about the growing technologies and existing problems in various macro environments. These are products that could easily be available in the market within the next 5 years. view more

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TRES

Daniel López, Diana Barroso, Rodrigo Méndez and Ximena Bravo

Tres is a system that helps to create luminous spaces suitable for the personality routine of each person. Tres aims to create a unique, comfortable and motivating space for the user, whether in the room, living room or any room of your home. Active with NFC and compatible complementary technologies.

 
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DEI

Alejandro Tonis, Paulina Galicia and Darío López

DEI is a physical and digital platform that allows customizing smart homes, especially through lighting and smart devices, according to routines or personal necessities. This system works as a personal coach that helps, through various interactions, reaching goals and managing appropriate environments within spaces, Its interface is programmable and custom-made, enabling us to cognitively stimulate our productivity for a benefit within the day to day.

 
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LUZ QUE SANA

Daniela Castro, Valeria González and Natalia Gulias

Migraine can cause sensitivity to light, that is why, this proposal is based on the study of how green light helps to calm or even eliminate headaches quickly. Luz que sana is an adaptable screen to different types of luminaires. It uses a system of resistances that activate the thermochromic pigment surface and thiscreates a light filter with green tones. In case of presenting migraine symptoms, the screen activates with a control, the resistances begin to heat up creating finally a soft green gradient that generates a comfortable and visually aesthetic environment.

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BELLA LUCE

Andrea Canchola, Andrea Sánchez, Cydel Mayen, Fernanda Aguirre and Ximena Vázquez

Personal lamp that enables the setting of a person’s emotional and physical perception through the capture and process of scenelight, applying light balance and color correction on the skin and the user environment.